Wild ARMs introduces many of the series’ setpieces. Still, it has enough of an edge to make it stand out among the PSX’s library. The original is actually one of the more grounded of the series aesthetically, veering more toward traditional medieval European-style fantasy than the others. There are similar games in terms of gameplay and narrative, but few if any have a comparable style. The western vibes are really what draws people into the series. As good an impetus as they’ll ever get, Rudy, Jack, and Cecilia band together to take down the demon menace.ĭeveloped by the company Media Vision, Wild ARMs was designed with the intent of making a traditional JRPG that incorporates wild west themes alongside anime fantasy conventions. The demons announce their ambition to resurrect their leader and destroy the world. Tragically, demons break through the sky and attack during the festival, stealing the golem. Once they obtain the golem, it is put on display at a festival in Adlehyde. The princess of the kingdom of Adlehyde and a magician-in-training.Īfter their intro sequences (a commonality among Wild ARMs games), these three unite to help an archaeologist/engineer named Emma excavate a golem, which is an artifact from a world-shattering event called the Demon Wars, which happened a thousand years’ prior to the start of the game. He’s joined by his partner-in-crime, a magical mouse named Hanpan. CharactersĪ silent boy with blue hair and a mysterious past.Ī power-hungry treasure hunter who ALSO harbors a mysterious past. At the beginning, you can choose to play each of their stories, which act as prologues, before the trio eventually meet and the real adventure begins. Wild ARMs is the story of three protagonists. But where every sequel is thrown off balance by its flaws, the original is exactly what it wants to be: An uncomplicated mid-sized JRPG that stands out thanks to its unconventional wild west aesthetic. This allowed space for some lower budget releases to make it into the market, the most notable being Camelot’s Beyond the Beyond, Konami’s Suikoden, and Sony’s Wild ARMs.Ĭonsidered against its successors, the original Wild ARMs is modest in scope. But before those two flagship franchises were slow to appear on the Sony PlayStation, released in Japan in 1994 and America in 1995, which needed some representation in the genre. Luckily, SPE Visual Works decided to do a quick reprint, so you should be able to pick one up if you’re quick enough.Square and Enix were to the two juggernauts of Japanese RPGs in the 1990s, thanks to Final Fantasy and Dragon Quest. Also, this soundtrack used to be very hard to find because it was printed for a very short amount of time. Oh yeah! The packaging in the soundtrack is great, with lots of sweet anime drawings that you won’t find in the game at all, which is always cool. This well explains why it’s called “Clash and a Promise.” Some strings kick in, it gets REALLY loud, and then it fades back to let that weird chorus finish the job. It has a great start with a piano, and then it gets a guitar with a bass, and then the piano comes back in with that. The very best part of the CD in my opinion is Track 5! I’ve listened to this track well over 100 times and I still don’t consider it overplayed. All the other tracks are the regular MIDI quality songs, which still aren’t bad in the least bit. Tracks 1-8 are all orchestrated, at least I think it sounds like that… oh, and the last track is also orchestrated, a great song indeed. Between these themes, you’ll find incredibly different songs, like tracks 2 and 3 which have these strange-sounding but appealing vocal chorus tracks. This CD has a high-noon western “take 3 steps and draw” sorta theme running through it. There are a few little songs missing (“Ruins Festival,” “Mother’s Theme”), but that’s okay because it would’ve been somewhat a waste to have a 2 disc with only 5 minutes on the second disc, or splitting each disc into 35 minutes.Īnyway, back to the soundtrack. The Wild ARMs Soundtrack features all the good songs from the game, with exception to the rather good American Credits Music (This CD has the original Japanese vocal credits, and it isn’t all that great). Michiko Naruke is regarded as one of the best female composers in Japan, and this work is more than likely what gave her this status. 02 – The Demon Tower that Pierces the HeavensĠ9 – Ending Theme: “Swearing to the Blue Sky”ġ5 – Passing through the Stormy Seas (Bartholomew’s Theme)ġ6 – The Bird That Soars Through the Skies (Emma’s Theme)Ģ7 – Don’t Think I’m a Child, I’m a Young Lady! (Jane’s Theme)Ģ8 – The Warrior’s Whistle (Boomerang’s Theme)Ģ9 – A Moment of Tension (Lady Harken’s Theme)ģ6 – Into the Wilderness ~ Into New Voyages
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